Hello All We will keep rolling with this original date for the event as directed by the survey. 10 AM setup/registration 11 AM dice rolling
You can play either Hordes or Warmachine forces. If you choose to play a Warmachine list the only prize you can win is the overall champion coin. The event is an open play format where you score points for various achievements during the course of the day. Full rules can be found here. http://privateerpress.com/files/Domination_Release_Event_Documents_0.pdf All games will be played with 50pt lists. As soon as you finish a game you can find another player and get rolling again. The games will be timed, but its a casual easy time of 15 minutes per turn and 2 hours per game. Glorious Deeds can be earned in a number of ways.
Unlimited A player may be awarded each unlimited Glorious Deed multiple times during the event. Play a game: Each game finished awards 1 point. Play a game against a new opponent: The first game finished against each other event participant awards 1 point. Play a game against a new faction: The first game finished against each faction, including the player’s own faction, awards 1 point. Win a game: 1 point
Limited A player may be awarded each limited Glorious Deed only once during the event. Play with a fully painted army: 2 points Bring 3 fully modeled boulders: A player who builds 3 pieces of terrain to match the boulder requirements for the scenario is awarded 2 points. Win with a ’caster kill: 1 point Win with a scenario victory: 1 point Win with an army whose only character model is its warlock: 1 point Play with three different warlocks: A player who plays three games, fielding a different warlock each time, is awarded 1 point. Play with five different warlocks: A player who plays five games, fielding a different warlock each time, is awarded 1 point. Play with only a battlegroup: A player who fields an army in which all the models comprise one battlegroup is awarded 2 points. Play with a tier 4 Theme Force: 1 point Play with a Domination warlock: 1 point End a game with no friendly models on your half of the table: 1 point End a game with no enemy models on your half of the table: 1 point
Scenario
Description Opposing armies clash in a boulder-strewn mountain pass. Victory is granted to the army that repels the invading forces—or to the attacking army that grinds the defenders into oblivion.
Setup Determine the turn order with a standard starting roll. In this scenario, the first player has an 8˝ deployment zone (14˝ AD), and the second player has a 10˝ deployment zone (16˝ AD). Place two 15˝ x 6˝ mountain wall templates centered on the 23˝ line to form the control zone. The control zone is an 18˝ x 24˝ area where control points can be scored. The mountain walls are obstructions. Beginning with the first player, players then take turns placing three large-based boulder obstructions. Boulders must be placed in the central 18˝ area of the board; cannot be placed in deployment zones; and must be at least 3˝ away from deployment zones, mountain walls, and other boulders. Special Rules The large-based boulders follow all rules for obstructions as defined on p. 87 of WARMACHINE: Prime Mk II or p. 89 of HORDES: Primal Mk II except as follows: Boulders can be targeted by attacks as if they were stationary models (but cannot be damaged, destroyed, or removed from play). Boulders can be slammed or thrown as if they were large-based models with STR 8.
Victory Conditions Beginning on the second round, a player gains 1 control point at the end of his opponent’s turn if he has one or more warlocks/warcasters or light or heavy warbeasts/warjacks in play that have completely crossed the centerline of the control zone. The first player to earn 2 control points wins the game. A player also wins the game when he has the only remaining warlock in play.
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